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Description
M2 カバードタイプ 11.0j 18インチ ダブルステップ ホワイト ホイール 1本 シェブロンレーシングCHEVLON RACING M2 18 11. 0j 1 (BILLET CLEAR) 1 1 1 1 () 1 1NUT 3 ========================= ========================= PCD mm 1 mm SKYLINE BNR32 ========================= ========================= 11. 0j 12 710 23 7
■商品名CHEVLON RACING / シェブロンレーシング
M2 / エムツー
■カラー
ホワイト
■サイズ
18インチ × 11.0j
■付属品
センターキャップ / 1個 (BILLET CLEAR)
キャップレンチ / 1個
センタープレート / 1個
レーシングピン / 1個
バルブ / 1個 (ストレート)
貫通ナット / 1セット(ボルト車除く)
アダプターレンチ / 1個(国産NUT車のみ)
ピアスボルト / クローム
リムステッカー
■リム形状 / フィニッシュ
ノーマルリム(ダブルステップ)/ ノーマル光輝リム
■構造
3ピース、アンダーヘッド工法
カバードタイプ
=========================
以下の項目を決めてください。
=========================
■数量
ほしいホイールの本数を入力してください。
■仕様
ほしいホイールの仕様を選んでください。
穴数 - PCD
■インセット(mm単位)
具体的なインセットを記入してください。
カートに進んで「ご注文にメッセージを追加する」に記入。
例)1本 〇〇mm SKYLINE BNR32
※国産車か輸入車によって付属品が異なります。履かせる車両名も記入してください。
=========================
追加の説明は以下になります。
=========================
■インセットについて
以下の11.0jの行からインセットを選んで記入してください。
■注意
カバー下の逃げは輸入車のボルト頭のサイズ、または国産車でお手持ちのナットをつける際にカバーに干渉しないかをご確認いただくためのものです。輸入車の場合ボルトは付属しませんがボルトの頭が長い物を使う際はご注意ください。国産車の場合はナットが付属するので、付属のナットを使う場合は気にしなくて結構です。
■掲載写真について
1枚目の写真はリバースリムです(本商品はダブルステップです)。リムは2枚目からの写真を参考にしてください。センターキャップは下記の商品概要をご覧ください。
■メーカー詳細
商品の概要はこちら。
サイズスペックはこちら。
オプションカラーはこちら。
■ホイールのカスタムオーダー
こちらのセットは、アームロッカーズがカーショーやカスタムトレンドを元にセレクトしたおすすめセットになります。 こちらのセット以外にホイールのカスタムを希望の方はお問い合わせからご相談ください。
■車体とホイールのマッチング
フェンダー、タイヤ、ホイールのマッチングを調べるならフェンダリストカタログが参考になります!
カーショーに展示されている様々な車両の足元が掲載されています。
■送料
送料無料(離島を除く)
北海道、沖縄は送料がかかります。
■納期
メーカーに材料がある場合は7日〜10日の発送(休日を除く)。
※2ピース、3ピースの場合は材料があっても組立に上記の日数が必要です。
材料切れの場合はメールにてご連絡します。
※お急ぎの場合は、購入前にお問い合わせください。
■注意事項
・商品画像はイメージ画像です、実際の製品とは異なる場合がありますので参考として御覧ください。
・選んだ色、インセット(リムの深さ)、形状、ピアスボルト、センターキャップで商品画像と異なる場合があります。
・適合車種等は必ずご自身でお調べになった上ご購入ください。
・流用に関しましてはお客様ご自身がお調べの上、自己責任でご購入ください。
・取り付けのサポートは行っておりません、必ず専門知識のある業者にてお取り付けください。
・取り付けに関する工賃等はお客様負担になります、いかなる理由があっても工賃等の保証は出来ません。
・本商品により生じた事故、不具合、損害等も当方では責任を負えませんので予めご了承ください。
・初期不良の交換は商品到着後から7日以内にメールにてご連絡ください。
・お客様のご都合によるキャンセルは受け付けておりません、予めご了承ください。
・撮影環境、閲覧デバイスにより、画像と商品の色合いが異なる場合がございますので予めご了承ください。
・保管、梱包には十分に注意しておりますが、梱包、運送時に擦り傷、小傷等が付く場合がございますので予めご了承ください。
・スタッフのレビューはスタッフによる感想や意見です。その効果を保証するものではありません。
・スタッフのレビュー内容は個人差がありますのであくまで目安としてください。
・製品の性質、機能をよく理解した上でご購入ください。
Shipping Notes
- Free Standard Shipping on $100+ Orders to the USA.
- Except Preorder products are shipped in 48 hours.
- Delivery to the USA:
- Standard Shipping : 3-10 business days
- If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
4.4 ★★★★★
Based on 605 reviews
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Product Reviews
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 30, 2025
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge
As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed.
What This Book Gets Right for Experienced Developers:
The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6.
Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times.
The Unity 6 Update Matters:
Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow.
Where It Shines for Career Transitioners:
Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters.
The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip.
Minor Quibbles:
The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches.
Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios.
Bottom Line:
If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically.
After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price.
Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently.
The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine.
Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art.
The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference.
If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
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